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dim3 pour Mac

Créez votre propre jeu 3D (était dimension3).

Gratuit
Version 3.0
5.0
D’après 2 notes d’utilisateurs

Aperçu de dim3

Remarque : dim3 n'est plus en développement, et il n'est plus disponible à la vente.

dim3 (était dimension3) est un "jeu sans contenu" d'action 3D. Ce moteur est directement destiné aux créateurs de mods et à quiconque s'intéresse à créer son propre jeu 3D. Ces personnes ont fait des choses merveilleuses avec d'autres moteurs, mais elles étendent un moteur qui a été essentiellement conçu pour un seul jeu. Dim3 est l'opposé... un moteur conçu pour tous les jeux !

Le téléchargement comprend le moteur, l'éditeur de cartes, l'animateur, le serveur réseau et le projet de démonstration échantillon.

Nouveautés de la version 3.0

Version 3.0 (0022) :
  • Éliminé le paramètre de projet de ray tracing
  • Quelques mises à jour à l'auto-générateur pour qu'il puisse gérer des formes aplaties
  • Ajouté un nouveau moteur XML d'auto-générateur "labyrinthe serré"
  • Divisé le moteur en deux produits distincts (opengl & ray-tracing)
  • Supprimé le besoin de grands DLL icu dans la construction win32
  • Les versions Linux ont maintenant une boîte de message d'erreur appropriée
  • Le ray-trace ne charge pas les shaders inutilisés
  • Nouvelle interface graphique SDL2 intégrée
  • Les touches Échap, retour et flèches peuvent maintenant naviguer dans les menus
  • Tous les éléments cliquables du sélecteur peuvent maintenant être associés à une touche
  • Supprimé les anciens ID de touches "ok"/"annuler", utilisez les nouvelles routines de touches
  • Tous les dialogues fonctionnent avec les touches échap/retour

dim3 pour Mac

Gratuit
Version 3.0
Rédigez un avis détaillé sur dim3

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5.0

(11 avis sur dim3)

  • Commentaires

  • Notes des utilisateurs

$ir-M-
$ir-M-
Mar 2, 2011
2.2
0.0
Mar 2, 2011
0.0
Version: 2.2
This listing is really outdated. The above download link is dead, and I expected the software to be moribund as well - but probing around I found it's still very much in active development; version 3.3b19 can be found at www.klinksoftware.com/download/
Guest
Guest
Oct 10, 2007
2.2
5.0
Oct 10, 2007
5.0
Version: 2.2
Actually, theres TO MUCH help. idevgames.com/dim3=people replying to your problems within a few hours #DIM3 IRC channle=instant reply
Guest
Guest
Oct 10, 2007
2.2
5.0
Oct 10, 2007
5.0
Version: 2.2
What the heck?? Just because your to lazy to learn to use it doesn't mean it's bad. What, did you think making a game would be easy?! Truthfully, dim3 has a large community that will probably reply to your posts on a forum within a few hours. And theres an IRC channel, what more do you want? What, are you trying to use it on windows or something?
Guest
Guest
Oct 9, 2007
2.2
5.0
Oct 9, 2007
5.0
Version: 2.2
Dim3 is an awesome game engine. It's free, really good, open source, and the Brian will add most anything you ask for as long as it's reasonable to the game engine. It could use some better lighting, and a faster (dev wise) editor is being made. Overall, it's a good game engine, with a good community that will answer all your questions, and it's free!
Guest
Guest
Sep 30, 2004
1.0fc3
5.0
Sep 30, 2004
5.0
Version: 1.0fc3
I was very interested in Dim3 when I read about it and the guy has done a lot of work to get this package together and that is to be applauded. I think some things will come as Dim3 matures over time such as it's skeleton editor is so clunky it almost unusable. Currently you can't seem to click and drag bones and move them with the mouse. I tried every possible button and key and mouse button combo (I've got a 4 button mouse) to get this to work but it seems you have to enter bones numerically and although skeletons can be set up as a logical heirarchy Dim3 does not display them heirarchically which is so annoying. (Drag and drop support to change bone's parent a la Lightwave's scene editor would be ideal) 2ndly when you open a model in the Animation/Skeleton editor it is given a default surface which renders as completely matte so all you can see in shaded view is a sillouhette of your character. Basic support for Open GL polygon shaded views is an absolute must! I believe it displays correctly when the character has a UV map and associated image but it is still infurating. Although I did work in the games industry for a while, I don't know if Dim3's map and environment editor is part of a set of 'norms' for 3d games. It doesn't seem quite right to me that terrain or other environments are created, edited and displayed as a set of individual unjoined polygons. This makes map editing and environment creation an enormous chore. It desperately needs to be able to import environments made in other software (like Lightwave which has excellent polygonal modelling facilities) All in all these critiscims are not meant to be disparaging but constuctive. Dim3 shows excellent promise and I would just like to see Dim3 be a little easier to use. The author said recently he is prioritising network play as the next feature, but really that could come later. If can get the skeleton maker right and ability to import an LWO as a map/environment then he has already got a winner on his hands.
Guest
Guest
Oct 9, 2007
5.0
Oct 9, 2007
5.0
Version: null
Guest
Guest
Sep 23, 2004
5.0
Sep 23, 2004
5.0
Version: null